New version of “Tough as Blades” short story

Some time ago I took to the short story I posted here years ago and edited it rather significantly, using the knowledge I’d gained from having an editor go over Slubes. Although it’s not entirely something new for this month, there are new scenes, including one that show how Master Hydra met Crawmaster, and all the old scenes have been thoroughly edited to be much better. “Tough as Blades“, the story whose title was the result of me forgetting that the actual phrase is tough as nails and that nails and blades don’t really have all that much in common??

One more month of 2016. On January 1st, Wandering Fortunes begins. A new world. New characters. New species. New nonsense. New beach ball. Around mid-December (the 16th or a few days after) I’m going to post some information to start diving into the new setting and everything of Wandering Fortunes. We saw Mintop over two books. Now we’ll see two planets over one book.

Of course, if you want to see this story start half a month early, you can become a patron over at Patreon!

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Darmenzi Chapter 19: Dragged into Darkness

Here we go, Chapter 19 of Darmenzi, Dragged into Darkness, is up. It’s the first half of the climax. Destination: moon. Destination: destruction. It is the chapter where everything is ruined! Can our heroes stop a disastrous plan? Will they even be given a chance? Can Chee keep her temper checked? Will the orbs have the power to stop Darmenzi? Read on for the first half of the answers!

Also, Duth and Wally have a pleasant chat with the villain. Well, not really.

Want to see the ending before anyone else? It’s totally possible with my Patreon. I post chapters half a month early for patrons, and I include weekly updates on how slow work is now that I’m working the dayjob again. But work is being done. Just not during the day.

Now up, Darmenzi Chapter 17: Final Challenge

The not-quite-tournament is under way with chapter 17 of Darmenzi! Numer faces his fears, Pocerni shows his experience, Cherry gets some punches in, and Sawn gets a bad deal. Will Conrad finally get his day and destroy his nuisances? Who will take the final orb? The answer may surprise you!

We’re in August now, and I’m expecting this month to be called back to the day job. When this happens my social media presence will probably have to die until I can get out again, probably in February. By then Darmenzi will be finished and a new story will begin. I’ll keep everyone posted.

Coming October 13th!

In a little over a week I will post here on this site the first fully-public Cloudy Cuckoo Cosmos short story. Here have a teaser:

 

He was once the greatest fighter the world that he had known had ever known…

Respected by his peers, feared by his challengers… He was on top of the world. No one could topple him.

But all that changed when she showed up. He was beaten, and he lost everything. Except his home. And his friends. And those things that are required to stay alive such as food and air. But he definitely lost his confidence and his talent. No more was he on top of the world; now he was nothing, nobody nowhere, nohow, ‘no’ why? ‘Cause he lost.

But now he risks losing everything that he didn’t lose when he lost everything unless he can find his lost confidence and talent and save the orphanage his home…

“THIS STORY ISN’T NEARLY AS DEEP AND SUBSTANTIAL AS YOU’RE MAKING IT OUT TO BE. IT’S ACTUALLY QUITE SHORT AND SILLY.”

Shut it up, you.

“WHY DON’T YOU COME OVER HERE AND MAKE ME?”

… Touché, buddy.

 

COMING OCTOBER THIRTEENTH: “Tough as Blades

Is Violence the Answer??: A Look at a Video Game!!

I know that, as a writer, I should probably talk about stories and novels and writing and stuff, but I’m talking mostly about the story and writing of a video game, so whatever! I have a big overview of what I’ve been reading for the past 8 or 9 months in the works but I want to finish reading this one book first.

So, anyway, what’s this post about? A very… interesting video game I came across yesterday–actually, the demo of a video game being funded on Kickstarter. It’s called UnderTale, and the point I am going to make here is that it really makes ya think. Okay so first play the demo if you want to try it and don’t want to be spoiled.

So, as you can tell by the description on the Kickstarter, this is a game where you can win every “enemy” encounter without killing them. “Crazy talk!” you say. “Video games are about beating up your enemies, usually physically, sometimes verbally!” Yeah, and movies, and stories, and music, and the news, and congress, and… See where I’m going with this? It’s old news that we have a culture of violence and every form of media is violent and oh my gooourd we must not let the kids know of death and blood is evil and argjarhrejfndk, but the point is that something like this really brings it right to you.

Here’s the point: Near the end of the demo you have to… face off against the only other character in the game who’s nice to you, Toriel. Pretty much. Well, at least at first. Most video games would have this “oh okay attack the nice person and when defeated they will let you keep going.” NOT THIS GAME! There’s no “defeating” in this game; no “fainting”; you beat an enemy, you freakin’ kill it.

But, remember, in this game, you don’t have to kill enemies. You can spare them. You don’t get any experience… which, strangely enough, increases your “love” instead of “level”, but still, you don’t have to hurt anyone. You don’t have to hurt the nice character. I suspect that the game was made so that it’s intentional that you’re likely to kill Toriel the first time: with each hit, the damage you do seems to increase. Then you might try to go back and not kill her–turns out that seems to be involved in the game’s plot. Of course, in real life we don’t have a save feature.

What am I trying to say with this post? I dunno, I just couldn’t think of something better for a blog post today. I said I wanted to start making one every few days, right? HA! Just kiddin’; I think this is an interesting line of thought that too much credence is put into violence as a solution in media, and I will fully admit right now I will be looking through my second novel with this in mind later.

Of course, that’s not to say that an intergalactic invasion and demonic resurgence could be easily solved through diplomacy. And I’m still a terrible person because after going back and saving Toriel I went back again and killed her on purpose. GYAAAHAHAHAHAHHAHAHhahhaahah… ah ha ha ha…

All in all this is a cool game. Even though this post is under the category of Review that wasn’t the main point, but since it is, I might as well say something on the game, which I guess is just go try out the demo; the genre isn’t actually my kind of game, but the story looks amazing.